GW Launcher

Mods Overview

GW Launcher can inject two kinds of mods into the game as it launches:

  • DLL plugins (.dll, or .lnk shortcuts to a .dll) — code mods like GWToolbox. See DLL Plugins.
  • TexMods (.tpf, .zip) — texture replacements, loaded natively via gMod (no uMod needed). See TexMods.

Three ways to load a mod

There are three sources, and they stack:

Source Applies to How
gwlauncher\plugins\ Every account Drop files in a plugins folder next to GW_Launcher.exe.
<gw-install>\plugins\ Only accounts launched from that game folder Drop files in a plugins folder next to that copy’s Gw.exe.
Per-account list One specific account Add them in the account’s Mod Manager.

The two plugins-folder sources are only used for an account when its Use mods in plugin folders box is ticked.

Edit accountUse mods in plugin folders

Per-account mods

To attach mods to a single account regardless of folders:

Edit accountModsAdd Mod

The Mod Manager lists your mods grouped into DLLs and TexMods. Pick Add Mod to browse for files and Remove Selected to drop them.

Load order

Mods load in alphabetical order of filename. This matters for TexMods: a texture already replaced by 1_FirstTexmod.tpf won’t be overridden by 2_SecondTexmod.tpf. Name files with a numeric prefix to control precedence — see TexMods.