GW Launcher

TexMods

GW Launcher loads texture mods for you through gMod, so you don’t need uMod running separately for basic TexMod functionality.

Add TexMods

Same three sources as any mod:

  • plugins\ next to GW_Launcher.exe — applies to every account.
  • plugins\ next to a copy’s Gw.exe — applies to that installation only.
  • Per account, via the Mod Manager:
Edit accountModsAdd Mod

Supported files: .tpf and .zip. They show up under the TexMods group.

Load order matters

TexMods apply in alphabetical filename order, and first wins — once a texture is replaced by 1_FirstTexmod.tpf, a later 2_SecondTexmod.tpf can’t override that same texture. Prefix filenames with numbers to set priority:

plugins\
├─ 1_UI_overhaul.tpf
├─ 2_armor_retexture.tpf
└─ 3_environment.zip

Broken or invalid .tpf files

Some old TexMods contain technically invalid image files that won’t display correctly. If a mod looks wrong, convert it: grab TpfConvert from gMod (instructions at the bottom of its README) to turn the bad .tpf into a valid .zip. Delete the original .tpf and use the .zip instead.

Compatibility

64-bit hashes from uMod v2 are supported in GW Launcher version 16 and up.