TexMods
GW Launcher loads texture mods for you through gMod, so you don’t need uMod running separately for basic TexMod functionality.
Add TexMods
Same three sources as any mod:
plugins\next toGW_Launcher.exe— applies to every account.plugins\next to a copy’sGw.exe— applies to that installation only.- Per account, via the Mod Manager:
Supported files: .tpf and .zip. They show up under the TexMods group.
Load order matters
TexMods apply in alphabetical filename order, and first wins — once a texture is replaced
by 1_FirstTexmod.tpf, a later 2_SecondTexmod.tpf can’t override that same texture. Prefix
filenames with numbers to set priority:
plugins\
├─ 1_UI_overhaul.tpf
├─ 2_armor_retexture.tpf
└─ 3_environment.zip
Broken or invalid .tpf files
Some old TexMods contain technically invalid image files that won’t display correctly. If a mod
looks wrong, convert it: grab TpfConvert from
gMod (instructions at
the bottom of its README) to turn the bad .tpf into a valid .zip. Delete the original .tpf
and use the .zip instead.
Compatibility
64-bit hashes from uMod v2 are supported in GW Launcher version 16 and up.